Devlog #11: Polish Sprint – Week 2
Welcome to our 11th and final devlog for Crowned Control!
This was our second and final week of polish. Which mostly consisted of fixing bugs, adding some final sounds, particles and adjusting colors here and there.
Now that the final sprint is over, we're officially releasing Crowned Control!
What better way to celebrate than with an amazing trailer, check it out!
Art
Player Colors
We colored the players' armor in their specific player color, since the readability of the players was sometimes difficult during intense moments with a lot happening on screen. We have also increased their size a little bit and shortened the movement trails.
HUD Overlay
We decided to clean up the HUD banners of icons and convey only the most essential player states through overlay effects put on the banners. Whenever a player becomes the Ghost, the banner will glow in a relatively calm fashion. Once the crown counter achieves the 70% progress, the overlay will start to pulse to indicate the player is starting to near round-victory. This pulsation will suddenly speed up with some additional effects added to it once the player reaches the threshold of 90% crown counter progress. These overlay effects only manifest if the player has the crown.
Itch.io
Our itch.io page got a final update! The background has been updated and we've got a new thumbnail, fancy logo and some lovely title art which you can see on our main page! We wanted to really capture our characters with the title together which worked very nicely.
Menu Screens
Our menu's have finally been polished and they work perfectly. We now have a start screen, chracter selection screen, a loading screen, in-game menu's and an end screen!
Programming
This final week was spent on more polishing and getting the final version of the game ready for release.
Most importantly, we have a finished end screen! Now you can finally see a nice overview of who won, and who performed the worst. The losers are comfortably displayed in cages, with the winner positioned in front.
Apart from that, we retooled the teleportation ability, which now works as a two-phase power. A first press will drop an exit beacon, while a second press will teleport the ghost to that beacon.
We also finished up our controller rumble, which should provide the players with some nice haptic feedback when important game events happen.
Apart from the previous mentions, we kept ourselves busy with squashing bugs and making sure everything works as well as it should!
Sound Design
Audio-wise, we've added some finishing touches to make the game feel more rounded and complete. For starters we have added a chain moving sound for when the UI elements would come into frame, an announcer to announce what player has won each round and some missing trap sounds to indicate that traps are being used. Last but not least, we've made a total in game end-screen with fitting audio, like the announcer shouting who won and everyone else sulking in the background.
To make everything complete, we did a final mix of all the audio so nothing is too loud when playing the game.
Thank you!
Finally, we want to thank everyone who has helped us finalise this game project. Whether it was playtesting the game, giving feedback or sharing with friends. We have had a blast making this game for you and we hope you enjoy the final result. THANK YOU!
Files
Get Crowned Control
Crowned Control
A game about teamwork, betrayal and knights
Status | Released |
Authors | gsteven, Aserbest, Mortepoule, Joren Dresselaers, dayellcolin |
Genre | Action |
Tags | Co-op, crown, knights, Low-poly, Multiplayer, party-game, Top-Down |
Languages | English |
More posts
- Devlog #10: Polish Sprint – Week 1May 23, 2023
- Devlog #09: Production Sprint 2 – Week 3May 16, 2023
- Devlog #08: Production Sprint 2 – Week 2May 09, 2023
- Devlog #07: Production Sprint 2 – Week 1May 02, 2023
- Devlog #06: Production Sprint 1 – Week 3Apr 25, 2023
- Devlog #05: Production Sprint 1 – Week 2Apr 05, 2023
- Devlog #04: Production Sprint 1 – Week 1Mar 28, 2023
- Devlog #03: Game DesignMar 21, 2023
- Devlog #02: Prototype BuildMar 14, 2023
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