Devlog
- May 30, 2023 by dayellcolin1#polish, #release, #final, #trailer, #screenshots, #announcer, #game endWelcome to our 11th and final devlog for Crowned Control! This was our second and final week of polish. Which mostly consisted of fixing bugs, adding some final sounds, particles and adjusting colors... Continue reading
- May 23, 2023 by dayellcolin1#polish, #UI, #player feedback, #items, #game guide, #menu, #character selectionHello everyone! This devlog marks the last stretch of work on Crowned Control. This week we've been polishing, meaning we've been improving both our code and visuals to create the best experience poss... Continue reading
- May 09, 2023 by dayellcolin2#UI, #shaders, #rfx, #level decoration, #background, #banenrs, #bombs, #items, #player readabiliy, #tooltip, #status condition, #charge attack, #menu, #iconsHey everyone! We are back for another update this week! We're in the middle of our second production sprint this week and the game is really nearing it's final form. We have been spending a lot of tim... Continue reading
- May 02, 2023 by dayellcolin2#second sprint, #streamline, #traps, #portcullis, #confusion, #bombs, #post-processing, #UIWelcome to week 7 of our devlog for Crowned Control! With only 3 more weeks of production to go, we sat together this week and decided on what needs to be done to complete our game. We have decided to... Continue reading
- April 05, 2023 by dayellcolin1#production, #scaling, #fundamentals, #readability, #sound, #design, #traps, #abilities, #rigging, #animationHello everyone, we are already in week 2 of the first production sprint. Time is flying but we are making great progress. This week we’ve been spending a lot of time implementing feedback from our s... Continue reading
- March 28, 2023 by dayellcolin2#production, #modelling, #dungeon, #knights, #level, #torch, #fog, #multiplayer, #ghost, #shader, #rfx, #coding, #conceptHello everyone, this week the Crowned Control team has started with the production phase. It will consist of two sprints, both lasting for three weeks. This will give us a better overview of our progr... Continue reading
- March 14, 2023 by dayellcolin1#knights, #crown, #traps, #tactical, #capture, #stylized, #multiplayer, #consoleWelcome to week 2 of our devlog for Crowned Control! We have made quite some progress since our last devlog and would like to share some of it with you. Art Our artists started work on the Art bible... Continue reading